USING THE ARDUINO PLATFORM IN THE TRAINING OF COMPUTER SCIENCE TEACHERS ON THE PRINCIPLES OF STEM LEARNING

Authors

DOI:

https://doi.org/10.28925/2414-0325.2023.1510

Keywords:

STEM; Arduino; digital education; digital technologies; training

Abstract

Modern education is continuously evolving, primarily focused on innovative teaching methods. Among the innovative and promising areas of computer science teacher training, in line with STEM education principles, is the incorporation of the Arduino platform into the educational process. Arduino provides students with an avenue to grasp programming and digital technologies in detail. This fosters critical and creative thinking, essential attributes in the education of future teachers. The integration of information and communication technologies into the educational system revamps pedagogies by broadening horizons and elevating the effectiveness of educational activities. Arduino's practical orientation empowers future educators to transform abstract concepts into tangible projects, promoting active and engaging learning opportunities for students. Utilizing Arduino can help educators foster students' interest and motivation by facilitating their development of critical skills necessary for the science and technology fields. As STEM education becomes increasingly vital in modern education, the integration of science, technology, engineering, and mathematics has become a central focus. The integration of Arduino in education facilitates the realization of STEM education principles by merging theoretical knowledge with practical skills and cultivating students' creative abilities.

The integration of Arduino in the instructional training of IT professionals advances the development of modern industry-compliant competencies. This approach not only equips students to work in the IT industry, but also integrates them into the realm of STEM education, empowering them to uncover their potential and hone their practical skills. The study's findings verify that incorporating Arduino into the training process of computer science educators holds promise, empowering the emergence of talented and proficient teachers capable of efficiently implementing STEM methodologies in future educational undertakings. This integration cultivates a distinctive milieu that fosters the cultivation of critical thinking, creativity, and practical skills in students, while equipping them with the necessary competencies to confront the challenges of the contemporary information age.

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Author Biographies

Liudmyla Shevchenko, Vinnytsia Mykhailo Kotsiubynskyi State Pedagogical University

Doctor of Pedagogical Sciences, Associate Professor, Professor of the Department of Innovative and Information Technologies in Education, Vinnytsia Mykhailo Kotsiubynskyi State Pedagogical University,  Vinnytsia, Ukraine

Volodymyr Umanets, Mykhailo Kotsiubynskyi Vinnytsia State Pedagogical University

PhD in Education, Associate Professor, Associate Professor of the Department of Innovative and Information Technologies in Education, Mykhailo Kotsiubynskyi Vinnytsia State Pedagogical University, Vinnytsia, Ukraine

Bohdan Rozputnia, Vinnytsia Mykhailo Kotsiubynskyi State Pedagogical University

Master's degree student, Vinnytsia Mykhailo Kotsiubynskyi State Pedagogical University, Vinnytsia, Ukraine

References

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Published

2023-11-30

How to Cite

Shevchenko, L., Umanets, V., & Rozputnia, B. (2023). USING THE ARDUINO PLATFORM IN THE TRAINING OF COMPUTER SCIENCE TEACHERS ON THE PRINCIPLES OF STEM LEARNING. Electronic Scientific Professional Journal “OPEN EDUCATIONAL E-ENVIRONMENT OF MODERN UNIVERSITY”, (15), 130–138. https://doi.org/10.28925/2414-0325.2023.1510

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