ПРОСТОРОВИЙ СТОРІТЕЛІНГ ЯК КОНВЕРГЕНЦІЯ Е-НАВЧАННЯ, ВІДЕОІГОР, АРХАЇКИ ТА ІМЕРСИВНОЇ ЖУРНАЛІСТИКИ

Автор(и)

DOI:

https://doi.org/10.28925/2414-0325.2024.174

Ключові слова:

просторове оповідання, конвергенція, ігрове навчання, архаїка, імерсивна журналістика, відеоігри, ІКТ в освіті

Анотація

У цьому дослідженні досліджується конвергенція відеоігор, ігрового навчання (GBL) та імерсивної журналістики за допомогою різних моделей оповідання, зокрема «Подорож героя» Джозефа Кемпбелла.

Конвергенція розглядається з кількох поглядів: технічної, економічної, правової, організаційної та концептуальної. Дослідження підкреслює подвійну природу конвергенції: природну, яка притаманна природі людини та соціальної інформації, та штучну, яка зумовлена ​​інформатизацією.

Дослідження визначає концептуальну конвергенцію, яка ґрунтується на універсальних наративних парадигмах і людській психології, значною мірою спричиненою технологічним прогресом. Ця конвергенція поєднує штучні та природні системи інформації та оповідання.

Освіта, журналістика та ігри, усі комунікаційні процеси та архаїчна міфологія мають спільну мету: впливати на аудиторію, щоб формувати сприйняття та висновки про світ. Інструментами такого впливу є оповідання і залучення. З розвитком технологій інформаційної інтеграції ці раніше незалежні сфери починають зближуватися.

Помічено, що навчальні курси, як правило, дотримуються лінійного оповідання, що може обмежити трансформацію знань і відобразити вплив бізнес-цінностей в освіті. Навпаки, журналістика із зануренням використовує просторове оповідання, щоб висвітлити події, які не помічаються, кидаючи виклик традиційним форматам оповідання. Імерсивні технології мають потенціал трансформувати освіту шляхом переміщення акценту з лінійного кредитно-модульного підходу до ціннісно-орієнтованої освіти, зосередженої на концепції «повернення героя».

Дослідження пропонує моделі соціального циклу оповідання і представляє конвергентну модель просторового оповідання занурення, засноване на подорожі героя. Було помічено, що конвергенція ігрового навчання та занурювальної журналістики спрямована на нову якість, засновану на трансформаційній теорії.

Завантаження

Дані завантаження ще не доступні.

Біографія автора

Тетяна Анатоліївна Зінов’єва, Національний університет "Одеська політехніка"

кандидат мистецтвознавства, доцент кафедри інформаційної діяльності та медіа-комунікацій Одеського національного політехнічного університету. Базова освіта - Підвенноукраїнський національний педагогічний університет ім. К.Д.Ушинського, спеціальність - початкове навчання.

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2024-12-03

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Зінов’єва, Т. А. (2024). ПРОСТОРОВИЙ СТОРІТЕЛІНГ ЯК КОНВЕРГЕНЦІЯ Е-НАВЧАННЯ, ВІДЕОІГОР, АРХАЇКИ ТА ІМЕРСИВНОЇ ЖУРНАЛІСТИКИ. Електронне наукове фахове видання “ВІДКРИТЕ ОСВІТНЄ Е-СЕРЕДОВИЩЕ СУЧАСНОГО УНІВЕРСИТЕТУ”, (17), 42–64. https://doi.org/10.28925/2414-0325.2024.174

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